![]() ![]() ![]() Against 1W models scythe is even more useful. In general scythe is only better against units with weak armour saves, although against certain Toughness break points cleave is superior. The charts above are applicable to every scenario, but I thought it would also be useful to look at a spread of Toughness and Save characteristics. If instead you took on a Terminator, you’d be looking at a 5+ invulnerable save instead. So for example, if you were a Deathshroud Terminator fighting a Space Marine Intercessor with Cleave, you’d have four attacks against a target that’s Toughness 3 (thanks to being in Contagion Range), giving you a 2+ wound roll and because an intercessor has a 3+ Save and no invulnerable save, they’d have a 6+ Save after modifiers. The chart below compares the expected wounds dealt given the final (after modifiers) wound roll and save rolls on the target. While this approach is not perfect and variance plays a major role in determining the outcome, it’s a useful starting point. That is, for a given number of attacks, hit, wound, and save probabilities, and Damage characteristic we’ll figure out the average amount of damage that will be dealt. Since we’re dealing with a large number of possibilities we’ll use an expected value approach to determine the best choice. Scythe hits on a 2+ at S5, AP -1, and a Damage characteristic of 1 but every attack makes two hit rolls instead of one. Manreapers have two attack profiles to choose from: Cleave hits on a 3+ at S7, AP -3 and a Damage characteristic of 2, but comes with a -1 penalty to the hit roll. Their manreaper melee weapons provide a nasty melee option with 4 attacks base plus the option to re-roll wound rolls of one thanks to the Plague Weapon ability. These T5, 3W models with a 2+/4++ invulnerable profile and Disgustingly Resilient for damage reduction are some of the hardest models to kill in Mortarion’s Legion. Normally overkill needs to be minimized, but with that Stratagem you can safely use 2 damage weapons against 3 wound models and get the full effect.Ĭredit: Robert “TheChirurgeon” Jones Deathshroud Terminatorsĭeathshroud Terminators provide a lethal combination of staying power and offensive ability, and with the new Terminus Est Assault Force they’re likely to be even more prevalent. Things are further complicated by the 2CP Stratagem Haze of Corruption, which allows a Death Guard unit with the CORE keyword (Deathshroud Terminators in this case) to apply excess damage after a model has been killed to another model in the unit. In both cases the players have to choose between making large, heavy hitting attacks or a larger number of weaker ones. A good example of this are the weapon options for Deathshroud Terminators and Mortarion. With the release of Codex: Death Guard we see GW continue to incorporate meaningful choices for players. With the efficacy of Mortarion and Deathshroud Terminators, when should you use the different options for their scythes?Ĥ0k remains a game of probability and strategy, and the probability is heavily dependent on the balance of driving and gatekeeping rolls that have been a major part of the game since the first edition. This week’s Hammer of Math is a bit of preparation for our upcoming Start Competing article for Death Guard.
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